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Are you going?
Here is my entry for Canva Create 2025
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Kagi - For the space dicks
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Starting the Murderbot series from Martha Wells next. bsky.app/profile/m…
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FINISHED š®āšØš«¶ Brandon Sanderson’s “Wind & Truth” is an epic fantasy that will captivate fans with its breathtaking world-building, complex plot, and compelling characters. The twists and turns make this a must-read for those who love the genre. #BookReview
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Fucking debendabot PRs am i right? Always trying to break our sites. NO THANKS. LEAVE THAT TO ME š
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AI
AI Reasoning - Gemini, DeepSeek, and OpenAI Compared
So, the Gemini Flash Thinking models are out, and they simulate how a chain of thought is supposed to work in humans, reasoning their way to an answer instead of simply providing one.
DeepSeek R1 and OpenAI O3 also have CoT.Ā
How does Google Flash Thinking compare? Well, itās fast and free and doesnāt send your data to Chinaā¦ but it may be a bit too early to tell.Ā
Chain of thought makes models more flexible and capable of handling various tasks by breaking down complex problems, considering possibilities, and explaining reasoning.
Transformers are the foundational neural network architecture for many modern large language models. They are what enable models to understand context and generate human-like text.
Chain of Thought (CoT) enhances the reasoning capabilities of transformer models by prompting them to produce intermediate steps in their reasoning process before giving a final answer.
Perplexity Pro now has the Open Sourced DeepSeek R1 model re-hosted in the US. Iāve been using Perplexity Pro for a few weeks. My conclusion: Perplexity is a better Google than Google.
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Programming
New release of pkglock-rust
Ā
š New release of pkglock-rust crate is out! š
This update brings:
ā Unit testing for robust performance.
š Modularized code for better organization and maintainability.
Check out the latest version and give it a try: https://github.com/llbbl/pkglock-rust
pkglock was created to streamline switching between local and remote npm registries, addressing the slowness of npm installations and resolving transpiling issues by being rewritten in Rust.
#rustlangĀ
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Productivity
,Thoughts
As I am writing this, I am petting a cat. My cat. You want to know how? I use a voice to text thing called Super Whisper. It transcribes my audio to text locally. I have a history of my prompts and transcriptions. Incredibly useful.
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Online Tools
,Questions
Can you sell Brand Kits to people on Canva? Cause thatād be dope. š
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Productivity
reply if you see this š«¶
new pfp?
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Now I want to do an entire series like this. Today, I remembered I have a Tumblr. https://llbbl.tumblr.com/
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DevOps
,Productivity
,Online Tools
You'll never guess what I was searching Perplexity AI for just now.
You'll never guess what I was searching Perplexity AI for just now.
- Can you provide examples of successful mini rack builds?
- What are the main benefits of using a mini rack for a home lab?
- A mini rack sommelier.
- I dabble in the racks of mini
- I'm somewhat of a mini rack connoisseur.
- Jeff Geerling's sweet MINI RACK
Ok, if you made it this far, you weirdos. Here is my MiniRack Dojo
https://www.perplexity.ai/collections/minirack-dojo-qotiBcSJSQekqymojD66Ow
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Riding your bike, to the alien invasion; and itās only Wednesday.
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Thoughts
Donāt worry, that was only Monday.Ā
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Last Weekend
My Last Weekend - 25W5
This weekend, I realized I was stuck on hosting tasks for a projectāagain. The pain was real, and I needed to shift my focus to make some progress. So, instead of spinning my wheels, I decided to work on and finish some side project tasks that I had been putting off.
I tried out a new IDE called Cursor, and itās honestly mind-blowing. It has this composer feature that goes beyond anything Iāve used before: you can prompt it for multi-code editing, and it will update code based on your requests and predictions. The predictive capabilities are almost eerie.
With Cursorās help, I decided to migrate an old side project from Gatsby to Next.js 14. After the rewrite, I found myself excited about the project again. I re-released it and plan to keep iterating on a few more ideas for it before returning to my other major project.
So, in a nutshell, my weekend was all about:
- Overcoming my hosting struggles.
- Exploring a new IDEāCursor.
- Revamping a project from Gatsby to Next.js 14.
- Getting a fresh burst of motivation and re-releasing the project.
Iām looking forward to diving back into hosting tasks soon. For now, though, it feels great to have moved the needle on something Iād been procrastinating.
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Stuck in an infinite loop of Discovering Python Interpreters
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Heroes exist. They are all around us, choosing to do the right thing, no matter what.
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All logs No errors Whiskey river donāt run dry
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only january
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Time to checkout a new browser!
Zen Browser: bsky.app/profile/z…
I have been using Arc for a couple years now. Theo fully switching recently convinced me to give it a try.
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Online Tools
Hey friends! Anyone here still using or loving IFTTT? I used to have so many automations set up but kinda fell off using it. Now Iām grandfathered into a super-discounted plan and debating whether to cancel or keep it. Iām saving $10/month right now, but if I cancel and need it again later, Iād have to pay full price. š Does Anyone has any cool or useful automation they swear by? Looking for reasons to keep this going! lol š
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Gaming
Nintendoās Palworld Lawsuit - Why Patented Game Mechanics Are a Dangerous Precedent
Game mechanics have always been the heart and soul of video gamesāfrom shooting aliens in classic arcades to the loot boxes of modern multiplayer titles.
But what happens when a big publisher decides to patent those core ideas? Welcome to the controversy swirling around Nintendoās patent infringement lawsuit against Pocket Pair, the developer of Palworld.
In a nutshell, Nintendo claims Palworld infringes on patents that Nintendo filed after Pocket Pair had already showcased similar mechanics in both Palworld and an earlier game called Craftopia.
This legal battle raises unsettling questions about the future of game development, creativity, and fair competition in the industry.
How the Lawsuit Unfolded
Nintendo and The PokĆ©mon Company are targeting Palworld for allegedly copying mechanics such as capturing creatures in a 3D environment by aiming and throwing an objectāsimilar to what players experienced in PokĆ©mon Legends: Arceus.
However, the suit seems contentious because:
- Timing: Nintendoās patents were filed after Pocket Pair had already introduced the mechanics in Craftopia (back in 2020) and continued them in Palworld.
- Questionable Novelty: Prior artāexisting examples of the same mechanicādates to before Nintendoās 2024 patent.
While Nintendoās financial claim is relatively small (around $64,000), the implications could reverberate throughout the gaming industry.
The Dark Side of Patenting Game Mechanics
Stifling Creativity and Innovation
Video game genres thrive on iteration.
Imagine if the creators of Tetris had patented āfalling blocks,ā preventing other puzzle games from evolving.
When mechanics like āthrowing objects to catch creaturesā become off-limits, developers canāt freely experiment or build upon popular ideas.
Instead of pushing design boundaries, studios would be forced to tiptoe around legal pitfalls.
Blocking Indie Developers from Competing
Patent lawsuits arenāt cheap. Large corporations wielding legal muscle can easily intimidate indie teams even with modest budgets.
Even if the developer isnāt outright violating a patent, the fear of drawn-out litigation can stop a smaller studio from exploring new or similar ideas.
This creates a chilling effect and shrinks the diversity of games on the market.
Undermining Prior Art and Open Development
Craftopia, which predates Nintendoās patent filings, already showcased the capture mechanic.
This raises the question: Should a patent be granted for something already existing in the public domain?
If big companies can skirt āprior artā by filing patents after a concept becomes popular, we risk a world where legal jockeying trumps genuine creative evolution.
Setting a Dangerous Legal Precedent
Nintendoās lawsuit appears to be about more than monetary gains.
Securing a legal wināeven with a minimal financial awardācould establish a precedent for future āretroactiveā enforcement of patents.
We could see a domino effect where large companies swiftly patent any emerging or existing game mechanic (like loot boxes, battle passes, or crafting systems) to wield as leverage against competitors.
Shifting Focus from Creativity to Corporate Control
The gaming community is built on collaboration, modding, and iterative improvements.
Corporate legal teams become gatekeepers when patents start walling off fundamental gameplay mechanics.
This focus on patent ownership over game mechanics risks stifling the spontaneous creative spark that makes gaming exciting and varied.
Counterargument: Do Patents Protect Innovation?
Proponents of game mechanics patents argue they protect developersā R&D investments.
Itās one thing to guard specific code, unique artwork, or particular characters under copyright and trademark, but Itās another to claim ownership of abstract ideas or interactions.
Gameplay thrives on remixing and refining existing concepts, much like how the first-person shooter genre built upon the foundations of DOOM to give us everything from Halo to Call of Duty.
Whatās at Stake for Gamers and Devs?
If Nintendoās suit against Palworld succeeds, smaller studios could be deterred from experimenting with new or existing gameplay loops for fear of treading on newly patented territory.
That means fewer bold, creative indie projects that dare to compete with industry giants.
For gamers, that translates to a more homogenous market, with big publishers calling the shots on which core mechanics are permissible.
Where We Go From Here
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Stricter Patent Reviews
Patent offices should thoroughly examine applications to ensure that āprior artā is respected. If a mechanic existed before a new patentās filing date, that patent must be denied or invalidated. -
Speak Out and Withhold Support
Consider sending emails or letters to Nintendo and voicing your displeasure about their legal stance. If you disagree with these patent tactics, you could also choose not to purchase Nintendoās upcoming console āSwitch 2ā. By withholding your financial support, you send a clear message that you donāt endorse aggressive patent enforcement against smaller developers. -
Consider Removing Your Game from Their Platform
If youāre a developer who has published a game on a Nintendo platform, consider pulling your title as an act of protest. Cite Nintendoās lawsuit against Palworld as your reason for taking this stanceāthough, to be clear, your action is a form of protest, not the direct cause of Nintendoās legal actions. This may seem drastic, but collective action from creators can make a strong statement. -
Support Dev-Friendly Companies
Look for publishers and platforms that embrace open collaboration and do not aggressively patent core gameplay mechanics. Encourage the industry to adopt business practices that foster free creative expression. We should champion companies that value innovation over litigation. -
Legal Reform and Industry Dialogue
Finally, push for policy changes that limit the scope of software patents. Engage in honest discussionsāthrough social media, petitions, or at industry conferencesāto build a consensus that ensures fundamental gameplay ideas remain open and free to iterate on.
By banding together as consumers and creators, we can challenge legal tactics that stifle creativity. If we speak with our wallets, voices, and actions, we have a better chance of preserving the spirit of open innovation that has driven the games industry for decades.
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Welsh, Oli. “Nintendo and PokĆ©mon Co. Sue Palworld for Patent Infringement.” Polygon, 19 Sept. 2024, https://www.polygon.com/news/453369/nintendo-pokemon-co-palworld-lawsuit.
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Parrish, Ash. “Palworld Developer Has No Idea Why Nintendo’s Suing Over Its PokĆ©mon-Like Game.” The Verge, 19 Sept. 2024, https://www.theverge.com/2024/9/19/24248957/pocketpair-pokemon-patent-infrigement-lawsuit.
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Walker, Ian. “Palworld Update Changes Some PokĆ©mon-Like Throwing Mechanics Following Nintendo Lawsuit.” Polygon, 29 Nov. 2024, https://www.polygon.com/news/493584/palworld-update-pokemon-nintendo-pokeball-lawsuit-patent.
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Webster, Andrew. “Palworld’s New Island Will Be Its ‘Largest’ and ‘Harshest’.” The Verge, 28 Nov. 2024, https://www.theverge.com/2024/11/28/24308294/palworld-december-2024-update-new-island.
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Yang, George. “Palworld Developer Launches New Game on Switch in Middle of Nintendo Lawsuit.” GameSpot, 9 Jan. 2025, https://www.gamespot.com/articles/palworld-developer-launches-new-game-on-switch-in-middle-of-nintendo-lawsuit/1100-6528719/.
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GamerLaw. BIG Update to PokƩmon vs. Palworld Lawsuit. YouTube, 15 Dec. 2024, [www.youtube.com/watch.
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FOBO, the fear of becoming obsolete. š¤
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While we're renaming the Gulf's of things, how about we renaming America as #Dumberstan? šĀ
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The Accountability of Reason āļøš¤