• Are you going?

    Here is my entry for Canva Create 2025

    Auto-generated description: A collage features text phrases like Canva Creative, ONLINE ATTENDEES, and Workers, surrounded by colorful and abstract digital elements, including a green human-like figure.
    Friday March 7, 2025
  • Kagi - For the space dicks

    space dicks
    Friday March 7, 2025
  • Starting the Murderbot series from Martha Wells next. bsky.app/profile/m…

    Sunday March 2, 2025
  • FINISHED šŸ˜®ā€šŸ’ØšŸ«¶ Brandon Sanderson’s “Wind & Truth” is an epic fantasy that will captivate fans with its breathtaking world-building, complex plot, and compelling characters. The twists and turns make this a must-read for those who love the genre. #BookReview

    Sunday March 2, 2025
  • Fucking debendabot PRs am i right? Always trying to break our sites. NO THANKS. LEAVE THAT TO ME šŸ˜€

    Saturday February 22, 2025
  • AI

    AI Reasoning - Gemini, DeepSeek, and OpenAI Compared

    So, the Gemini Flash Thinking models are out, and they simulate how a chain of thought is supposed to work in humans, reasoning their way to an answer instead of simply providing one.

    DeepSeek R1 and OpenAI O3 also have CoT.Ā 

    How does Google Flash Thinking compare? Well, itā€™s fast and free and doesnā€™t send your data to Chinaā€¦ but it may be a bit too early to tell.Ā 

    Chain of thought makes models more flexible and capable of handling various tasks by breaking down complex problems, considering possibilities, and explaining reasoning.

    Transformers are the foundational neural network architecture for many modern large language models. They are what enable models to understand context and generate human-like text.

    Chain of Thought (CoT) enhances the reasoning capabilities of transformer models by prompting them to produce intermediate steps in their reasoning process before giving a final answer.

    Perplexity Pro now has the Open Sourced DeepSeek R1 model re-hosted in the US. Iā€™ve been using Perplexity Pro for a few weeks. My conclusion: Perplexity is a better Google than Google.

    Wednesday February 12, 2025
  • Programming

    New release of pkglock-rust

    Ā 

    šŸŽ‰ New release of pkglock-rust crate is out! šŸŽ‰

    This update brings:

    āœ… Unit testing for robust performance.

    šŸ“‚ Modularized code for better organization and maintainability.

    Check out the latest version and give it a try: https://github.com/llbbl/pkglock-rust

    pkglock was created to streamline switching between local and remote npm registries, addressing the slowness of npm installations and resolving transpiling issues by being rewritten in Rust.

    #rustlangĀ 

    Tuesday February 11, 2025
  • Productivity

    ,

    Thoughts

    As I am writing this, I am petting a cat. My cat. You want to know how? I use a voice to text thing called Super Whisper. It transcribes my audio to text locally. I have a history of my prompts and transcriptions. Incredibly useful.

    Sunday February 9, 2025
  • Online Tools

    ,

    Questions

    Can you sell Brand Kits to people on Canva? Cause thatā€™d be dope. šŸ‘

    Saturday February 8, 2025
  • Productivity

    reply if you see this šŸ«¶

    new pfp?

    Auto-generated description: A digital illustration features a bearded, animated character wearing glasses and a cap, set against a vibrant, multicolored circular gradient background.
    Saturday February 8, 2025
  • Microdosing world of warcraft

    Now I want to do an entire series like this. Today, I remembered I have a Tumblr. https://llbbl.tumblr.com/

    Friday February 7, 2025
  • DevOps

    ,

    Productivity

    ,

    Online Tools

    You'll never guess what I was searching Perplexity AI for just now.

    You'll never guess what I was searching Perplexity AI for just now.

    - Can you provide examples of successful mini rack builds?

    - What are the main benefits of using a mini rack for a home lab?

    - A mini rack sommelier.

    - I dabble in the racks of mini

    - I'm somewhat of a mini rack connoisseur.

    - Jeff Geerling's sweet MINI RACK

    Ok, if you made it this far, you weirdos. Here is my MiniRack Dojo

    https://www.perplexity.ai/collections/minirack-dojo-qotiBcSJSQekqymojD66Ow

    CleanShot 2025-02-07 at 19.55.25.

    Friday February 7, 2025
  • Riding your bike, to the alien invasion; and itā€™s only Wednesday.

    Wednesday February 5, 2025
  • Thoughts

    Donā€™t worry, that was only Monday.Ā 

    Tuesday February 4, 2025
  • Last Weekend

    My Last Weekend - 25W5

    This weekend, I realized I was stuck on hosting tasks for a projectā€”again. The pain was real, and I needed to shift my focus to make some progress. So, instead of spinning my wheels, I decided to work on and finish some side project tasks that I had been putting off.

    I tried out a new IDE called Cursor, and itā€™s honestly mind-blowing. It has this composer feature that goes beyond anything Iā€™ve used before: you can prompt it for multi-code editing, and it will update code based on your requests and predictions. The predictive capabilities are almost eerie.

    With Cursorā€™s help, I decided to migrate an old side project from Gatsby to Next.js 14. After the rewrite, I found myself excited about the project again. I re-released it and plan to keep iterating on a few more ideas for it before returning to my other major project.

    So, in a nutshell, my weekend was all about:

    • Overcoming my hosting struggles.
    • Exploring a new IDEā€”Cursor.
    • Revamping a project from Gatsby to Next.js 14.
    • Getting a fresh burst of motivation and re-releasing the project.

    Iā€™m looking forward to diving back into hosting tasks soon. For now, though, it feels great to have moved the needle on something Iā€™d been procrastinating.

    Tuesday February 4, 2025
  • Stuck in an infinite loop of Discovering Python Interpreters

    Monday February 3, 2025
  • Heroes exist. They are all around us, choosing to do the right thing, no matter what.

    Monday February 3, 2025
  • All logs No errors Whiskey river donā€™t run dry

    Monday February 3, 2025
  • only january

    Friday January 31, 2025
  • Time to checkout a new browser!

    Zen Browser: bsky.app/profile/z…

    I have been using Arc for a couple years now. Theo fully switching recently convinced me to give it a try.

    Thursday January 30, 2025
  • Online Tools

    Hey friends! Anyone here still using or loving IFTTT? I used to have so many automations set up but kinda fell off using it. Now Iā€™m grandfathered into a super-discounted plan and debating whether to cancel or keep it. Iā€™m saving $10/month right now, but if I cancel and need it again later, Iā€™d have to pay full price. šŸ˜… Does Anyone has any cool or useful automation they swear by? Looking for reasons to keep this going! lol šŸ’œ

    Wednesday January 29, 2025
  • Gaming

    Nintendoā€™s Palworld Lawsuit - Why Patented Game Mechanics Are a Dangerous Precedent

    Game mechanics have always been the heart and soul of video gamesā€”from shooting aliens in classic arcades to the loot boxes of modern multiplayer titles.

    But what happens when a big publisher decides to patent those core ideas? Welcome to the controversy swirling around Nintendoā€™s patent infringement lawsuit against Pocket Pair, the developer of Palworld.

    In a nutshell, Nintendo claims Palworld infringes on patents that Nintendo filed after Pocket Pair had already showcased similar mechanics in both Palworld and an earlier game called Craftopia.

    This legal battle raises unsettling questions about the future of game development, creativity, and fair competition in the industry.


    How the Lawsuit Unfolded

    Nintendo and The PokĆ©mon Company are targeting Palworld for allegedly copying mechanics such as capturing creatures in a 3D environment by aiming and throwing an objectā€”similar to what players experienced in PokĆ©mon Legends: Arceus.

    However, the suit seems contentious because:

    • Timing: Nintendoā€™s patents were filed after Pocket Pair had already introduced the mechanics in Craftopia (back in 2020) and continued them in Palworld.
    • Questionable Novelty: Prior artā€”existing examples of the same mechanicā€”dates to before Nintendoā€™s 2024 patent.

    While Nintendoā€™s financial claim is relatively small (around $64,000), the implications could reverberate throughout the gaming industry.


    The Dark Side of Patenting Game Mechanics

    Stifling Creativity and Innovation

    Video game genres thrive on iteration.

    Imagine if the creators of Tetris had patented ā€œfalling blocks,ā€ preventing other puzzle games from evolving.

    When mechanics like ā€œthrowing objects to catch creaturesā€ become off-limits, developers canā€™t freely experiment or build upon popular ideas.

    Instead of pushing design boundaries, studios would be forced to tiptoe around legal pitfalls.

    Blocking Indie Developers from Competing

    Patent lawsuits arenā€™t cheap. Large corporations wielding legal muscle can easily intimidate indie teams even with modest budgets.

    Even if the developer isnā€™t outright violating a patent, the fear of drawn-out litigation can stop a smaller studio from exploring new or similar ideas.

    This creates a chilling effect and shrinks the diversity of games on the market.

    Undermining Prior Art and Open Development

    Craftopia, which predates Nintendoā€™s patent filings, already showcased the capture mechanic.

    This raises the question: Should a patent be granted for something already existing in the public domain?

    If big companies can skirt ā€œprior artā€ by filing patents after a concept becomes popular, we risk a world where legal jockeying trumps genuine creative evolution.

    Nintendoā€™s lawsuit appears to be about more than monetary gains.

    Securing a legal winā€”even with a minimal financial awardā€”could establish a precedent for future ā€œretroactiveā€ enforcement of patents.

    We could see a domino effect where large companies swiftly patent any emerging or existing game mechanic (like loot boxes, battle passes, or crafting systems) to wield as leverage against competitors.

    Shifting Focus from Creativity to Corporate Control

    The gaming community is built on collaboration, modding, and iterative improvements.

    Corporate legal teams become gatekeepers when patents start walling off fundamental gameplay mechanics.

    This focus on patent ownership over game mechanics risks stifling the spontaneous creative spark that makes gaming exciting and varied.


    Counterargument: Do Patents Protect Innovation?

    Proponents of game mechanics patents argue they protect developersā€™ R&D investments.

    Itā€™s one thing to guard specific code, unique artwork, or particular characters under copyright and trademark, but Itā€™s another to claim ownership of abstract ideas or interactions.

    Gameplay thrives on remixing and refining existing concepts, much like how the first-person shooter genre built upon the foundations of DOOM to give us everything from Halo to Call of Duty.


    Whatā€™s at Stake for Gamers and Devs?

    If Nintendoā€™s suit against Palworld succeeds, smaller studios could be deterred from experimenting with new or existing gameplay loops for fear of treading on newly patented territory.

    That means fewer bold, creative indie projects that dare to compete with industry giants.

    For gamers, that translates to a more homogenous market, with big publishers calling the shots on which core mechanics are permissible.


    Where We Go From Here

    1. Stricter Patent Reviews
      Patent offices should thoroughly examine applications to ensure that ā€œprior artā€ is respected. If a mechanic existed before a new patentā€™s filing date, that patent must be denied or invalidated.

    2. Speak Out and Withhold Support
      Consider sending emails or letters to Nintendo and voicing your displeasure about their legal stance. If you disagree with these patent tactics, you could also choose not to purchase Nintendoā€™s upcoming console ā€œSwitch 2ā€. By withholding your financial support, you send a clear message that you donā€™t endorse aggressive patent enforcement against smaller developers.

    3. Consider Removing Your Game from Their Platform
      If youā€™re a developer who has published a game on a Nintendo platform, consider pulling your title as an act of protest. Cite Nintendoā€™s lawsuit against Palworld as your reason for taking this stanceā€”though, to be clear, your action is a form of protest, not the direct cause of Nintendoā€™s legal actions. This may seem drastic, but collective action from creators can make a strong statement.

    4. Support Dev-Friendly Companies
      Look for publishers and platforms that embrace open collaboration and do not aggressively patent core gameplay mechanics. Encourage the industry to adopt business practices that foster free creative expression. We should champion companies that value innovation over litigation.

    5. Legal Reform and Industry Dialogue
      Finally, push for policy changes that limit the scope of software patents. Engage in honest discussionsā€”through social media, petitions, or at industry conferencesā€”to build a consensus that ensures fundamental gameplay ideas remain open and free to iterate on.

    By banding together as consumers and creators, we can challenge legal tactics that stifle creativity. If we speak with our wallets, voices, and actions, we have a better chance of preserving the spirit of open innovation that has driven the games industry for decades.


    Tuesday January 28, 2025
  • FOBO, the fear of becoming obsolete. šŸ¤”

    Monday January 27, 2025
  • While we're renaming the Gulf's of things, how about we renaming America as #Dumberstan? šŸ˜œĀ 

    Saturday January 25, 2025
  • The Accountability of Reason āœļøšŸ¤”

    Saturday January 18, 2025